Created
April 27, 2026 06:58
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Add spline mode shortcuts to the Unity editor. Alt-S to toggle Spline Mode, Ctrl-S to select the Create Spline Tool
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| using System; | |
| using System.Linq; | |
| using UnityEditor; | |
| using UnityEditor.EditorTools; | |
| using UnityEditor.Splines; | |
| using UnityEngine.Splines; | |
| namespace Editor | |
| { | |
| public class SplineShortcuts : UnityEditor.Editor | |
| { | |
| [MenuItem("Tools/Spline Mode &s")] | |
| private static void SplineMode() | |
| { | |
| var spline = Selection.activeTransform.gameObject.GetComponent<ISplineContainer>(); | |
| if (spline == null) return; | |
| if (ToolManager.activeContextType == typeof(SplineToolContext)) | |
| { | |
| ToolManager.SetActiveContext<GameObjectToolContext>(); | |
| } | |
| else | |
| { | |
| ToolManager.SetActiveContext<SplineToolContext>(); | |
| } | |
| } | |
| [MenuItem("Tools/Create Spline ^s")] | |
| private static void CreateSpline() | |
| { | |
| // Use the assembly to get the type, because CreateSplineTool is internal and we cant do typeof(CreateSplineTool) | |
| var assembly = AppDomain.CurrentDomain.GetAssemblies() | |
| .SingleOrDefault(a => a.GetTypes().Any(t => t.Namespace == "UnityEditor.Splines")); | |
| if (assembly == null) return; | |
| var privateType = assembly.GetType("UnityEditor.Splines.CreateSplineTool", true); | |
| ToolManager.SetActiveContext<SplineToolContext>(); | |
| ToolManager.SetActiveTool(privateType); | |
| } | |
| } | |
| } |
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